


This work includes extensive refactoring of the engine to support desktop-style mouse and keyboard input as well as resizable top-level windows. To build on this success, for more than a year we’ve been expanding our focus to include desktop-class experiences, both for the web and for the desktop OSes: macOS, Windows and Linux. To validate this capability, we started by focusing on the mobile platforms, Android and iOS, where we’ve seen more than 80,000 fast, beautiful Flutter apps published to Google Play. Google’s goal for Flutter has always been to provide a portable framework for building beautiful UIs that run at native speeds no matter what platform you target. By Chris Sells (Google) & Ken VanDine (Canonical)
